Master Creative Writing with 100 free flashcards. Study using spaced repetition and focus mode for effective learning in Writing.
The three acts are Setup (introduction of characters, world, and conflict), Confrontation (rising action, complications, and midpoint), and Resolution (climax and denouement).
Freytag's Pyramid is a dramatic structure model with five parts: exposition, rising action, climax, falling action, and dénouement (resolution).
The inciting incident is the event that disrupts the protagonist's ordinary world and sets the main conflict in motion, typically occurring in Act One.
The stages are: Ordinary World, Call to Adventure, Refusal of the Call, Meeting the Mentor, Crossing the Threshold, Tests/Allies/Enemies, Approach to the Inmost Cave, Ordeal, Reward, The Road Back, Resurrection, and Return with the Elixir.
The mentor provides the hero with guidance, training, or a gift that prepares them for the challenges ahead — e.g., Gandalf in The Lord of the Rings.
The climax is the turning point of highest tension where the protagonist faces the central conflict directly, and the outcome of the story becomes inevitable.
Denouement is the final part of a narrative where loose ends are tied up, consequences are revealed, and a new equilibrium is established after the climax.
A flat character is one-dimensional with few traits, while a round character is complex, multi-faceted, and behaves in surprising yet believable ways.
A static character remains essentially unchanged throughout the story, while a dynamic character undergoes significant internal change or growth.
A character arc is the transformation or inner journey a character undergoes over the course of a narrative, often moving from a flaw or false belief to growth or truth.
In a positive arc, the character begins with a flaw or false belief and gradually overcomes it, ending the story in a better state than they began — e.g., Ebenezer Scrooge.
In a negative arc, the character deteriorates over the story, succumbing to a flaw or embracing a false belief — e.g., Walter White in Breaking Bad.
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