Skip to content

Assetto Corsa Modding Cards Textbook

A free, self-paced textbook in 6 chapters. Read a chapter, then drill it with the 2204 companion flashcards using spaced repetition.

6 chapters · 2204 cards · Updated

Chapters

  1. 1Modding Foundations: Formats, Tools, and Folder Structure

    Assetto Corsa modding revolves around a small set of standardized file formats, each serving a distinct purpose. The proprietary .kn5 format is the custom container Assetto Corsa u...

  2. 2Car Physics Configuration Files

    Every car mod contains a data folder full of .ini files, each of which controls one aspect of the vehicle's behavior. The top-level car.ini defines global properties: TOTALMASS (th...

  3. 3Visual Assets: 3D Models, Textures, and Shaders

    Creating a car or track asset for Assetto Corsa begins in a 3D modeling package such as Blender or 3ds Max, where the artist models the geometry, unwraps UVs, and exports the resul...

  4. 4Track Modding Essentials

    Track mods in Assetto Corsa combine 3D geometry, surface definitions, AI path data, timing logic, and presentation metadata into a coherent racing environment. The surfaces.ini fil...

  5. 5Custom Shaders Patch (CSP) and Extensions

    The Custom Shaders Patch is a community extension that dramatically expands what Assetto Corsa can do. It adds dynamic emissive lighting, advanced weather, physics extensions, perf...

  6. 6UI, Skins, Sound, and Scripting

    The ui folder of a car mod holds the metadata and preview imagery shown in the game's selection menu. ui_car.json is a structured file describing the car's name, brand, class (such...

← Back to the Assetto Corsa Modding Cards deck