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Unreal Engine Basics Practice Exam

Test yourself under real exam conditions: 50 timed questions, 60 on the clock, pass mark 70%%. Instant score with a full review of everything you got wrong. Free — no account needed.

📝 50 questions · ⏱ 60 minutes · 🎯 Pass mark 70% · 🆓 Free, no signup

Exam details

  • 50 questions drawn from 231 cards
  • Countdown timer — auto-submits when time runs out
  • Pass mark 70% (real certification threshold)
  • Full review of wrong answers at the end
  • No signup required — save your score with a free account

Sample Questions

5 shown

What Unreal Engine panel displays the list of actors currently present in the level?

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The Outliner panel lists all actors currently placed in the level, organized hierarchically, and allows selection, searching, grouping, and visibility toggling of actors directly from a docked or floating window in the editor.

How do you open the Blueprint editor for a specific Blueprint asset?

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Double-click the Blueprint asset in the Content Browser (or right-click and choose Edit), which opens the Blueprint editor containing Event Graph, Functions, Variables, Components, and a viewport preview of the actor.

What is the purpose of the Construction Script in a Blueprint?

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The Construction Script runs when an actor is placed or moved in the editor, and again whenever a property changes. It is commonly used for procedural setup such as spawning meshes, adjusting transforms, or generating editor-only logic.

Which node executes logic only once when the game begins playing?

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The Event BeginPlay node fires once on each actor when play starts, after construction and initialization, making it the standard place to set up gameplay logic like spawning actors, starting timers, or initializing variables.

What Unreal Engine node connects two execution pins to make a function that can be called like an event?

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Custom Event nodes (created via right-click → Add Custom Event or Add Event) create named event-like entry points that other actors or Blueprints can call, connecting execution from one graph to another.

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